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hyungi_document_server/frontend/src/lib/components/HandwriteCanvas.svelte
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Svelte

<script lang="ts">
/**
* HandwriteCanvas — Apple Pencil + 일반 터치/마우스 손글씨 캔버스.
*
* 핵심 (사용자 강조):
* - PointerEvent 만 사용. pointerType === 'pen' 검사 (palm rejection)
* - e.pressure (0~1, Pencil) — simulatePressure: true 로 안전망 (속도 기반)
* - touch-action: none (캔버스 한정)
* - devicePixelRatio 반영 (retina 선명)
* - stroke 단위 undo/redo
* - 5초 idle 또는 stroke 5개마다 onChange — 부모가 PATCH 트리거
* - 마운트 시 strokes_json 으로 전체 redraw (세션 복원)
* - localStorage 백업 (네트워크 단절 대비)
*
* Tool:
* - 'pen' (default): 새 stroke 그리기
* - 'eraser': pointer 가 지나가는 stroke 를 hit-test 로 즉시 삭제
* (전체 지우기 버튼은 별도)
*/
import { onMount, onDestroy } from 'svelte';
import { getStroke } from 'perfect-freehand';
import { Eraser, Pencil, Undo2, Redo2, Trash2 } from 'lucide-svelte';
import IconButton from '$lib/components/ui/IconButton.svelte';
type Point = [number, number, number]; // [x, y, pressure]
type Stroke = {
id: string;
points: Point[];
};
export type StrokesJson = {
version: 1;
strokes: Stroke[];
};
type Tool = 'pen' | 'eraser';
interface Props {
sessionId: number;
initialStrokes?: StrokesJson | null;
/** 트레이싱 모드 — 캔버스 배경에 회색으로 깔리는 텍스트. */
traceText?: string | null;
/** 펜 기본 굵기 (default 6). kanji 면 약간 굵게 권장. */
baseSize?: number;
/** PATCH /api/study-sessions/{id} strokes_json 트리거. */
onChange?: (strokes: StrokesJson) => void;
/** POST /snapshot — Blob 전달. */
onSnapshot?: (blob: Blob) => Promise<void>;
}
let {
sessionId,
initialStrokes = null,
traceText = null,
baseSize = 6,
onChange,
onSnapshot,
}: Props = $props();
// ── 상태 ──
let canvas = $state<HTMLCanvasElement | null>(null);
let containerEl = $state<HTMLDivElement | null>(null);
let cssWidth = $state(800);
let cssHeight = $state(600);
let strokes = $state<Stroke[]>(initialStrokes?.strokes ?? []);
let undoStack = $state<Stroke[]>([]); // redo 큐 (clear 또는 undo 로 빠진 stroke)
let inflight: Stroke | null = $state(null);
let activePointerId: number | null = null;
let strokeColor = $state('#e4e4e7'); // 마운트 시 --text 토큰 실측으로 갱신
let tool = $state<Tool>('pen');
let isDirty = $state(false);
let saveTimer: number | null = null;
let snapshotting = $state(false);
let snapshotErr = $state<string | null>(null);
// 굵기 단계 (사용자 선택). baseSize 가 기본, multiplier 곱해서 적용.
type Width = 'thin' | 'normal' | 'thick';
let widthMode = $state<Width>('normal');
const WIDTH_FACTOR: Record<Width, number> = { thin: 0.6, normal: 1, thick: 1.6 };
let effectiveSize = $derived(baseSize * WIDTH_FACTOR[widthMode]);
// 지우개 반경 (CSS px) — effectiveSize 의 약 4배. Apple Pencil 정밀도와 균형.
let eraserRadius = $derived(Math.max(16, effectiveSize * 4));
// ── localStorage backup ──
const lsKey = $derived(`study_session_${sessionId}_strokes`);
function backupToLocalStorage() {
try {
localStorage.setItem(lsKey, JSON.stringify({ version: 1, strokes }));
} catch {
// quota / 비활성 — 무시
}
}
function restoreFromLocalStorageIfNewer() {
try {
const raw = localStorage.getItem(lsKey);
if (!raw) return;
const parsed = JSON.parse(raw) as StrokesJson;
if ((initialStrokes?.strokes?.length ?? 0) === 0 && parsed.strokes.length > 0) {
strokes = parsed.strokes;
scheduleSave();
}
} catch {
// 깨진 데이터 — 무시
}
}
// ── DPR + resize ──
function resizeCanvas() {
if (!canvas || !containerEl) return;
const rect = containerEl.getBoundingClientRect();
cssWidth = Math.max(200, Math.floor(rect.width));
cssHeight = Math.max(200, Math.floor(rect.height));
const dpr = window.devicePixelRatio || 1;
canvas.width = cssWidth * dpr;
canvas.height = cssHeight * dpr;
canvas.style.width = `${cssWidth}px`;
canvas.style.height = `${cssHeight}px`;
const ctx = canvas.getContext('2d');
if (ctx) ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
redraw();
}
// ── render — perfect-freehand polygon outline + bezier 보간으로 Notability 수준 필기감.
// 알고리즘:
// 1) getStroke() → 압력/속도 기반 polygon outline points
// 2) outline 을 quadratic bezier 로 연결 → 부드러운 곡선
// 3) ctx.fill() — anti-aliased polygon
function drawStroke(ctx: CanvasRenderingContext2D, s: Stroke) {
if (s.points.length === 0) return;
const outline = getStroke(s.points, {
size: effectiveSize,
thinning: 0.6, // 압력 변화 폭. 강할수록 압력 차이 진함.
smoothing: 0.65, // 점 보간 강도
streamline: 0.5, // stroke 안정화 (떨림 감소)
simulatePressure: false, // 실제 e.pressure 사용
last: true,
easing: (t) => t,
});
if (outline.length < 2) return;
ctx.fillStyle = strokeColor;
ctx.beginPath();
ctx.moveTo(outline[0][0], outline[0][1]);
for (let i = 1; i < outline.length - 1; i++) {
const [x1, y1] = outline[i];
const [x2, y2] = outline[i + 1];
const mx = (x1 + x2) / 2;
const my = (y1 + y2) / 2;
ctx.quadraticCurveTo(x1, y1, mx, my);
}
const last = outline[outline.length - 1];
ctx.lineTo(last[0], last[1]);
ctx.closePath();
ctx.fill();
}
function drawTraceBackground(ctx: CanvasRenderingContext2D) {
if (!traceText) return;
ctx.save();
ctx.fillStyle = 'rgba(120, 120, 120, 0.18)';
const fontSize = Math.min(cssWidth, cssHeight) * 0.4;
ctx.font = `${fontSize}px sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(traceText, cssWidth / 2, cssHeight / 2);
ctx.restore();
}
function redraw() {
if (!canvas) return;
const ctx = canvas.getContext('2d');
if (!ctx) return;
ctx.clearRect(0, 0, cssWidth, cssHeight);
drawTraceBackground(ctx);
for (const s of strokes) {
drawStroke(ctx, s);
}
if (inflight) {
drawStroke(ctx, inflight);
}
}
// ── pointer 헬퍼 ──
function getLocalXY(e: PointerEvent): [number, number] {
if (!canvas) return [0, 0];
const rect = canvas.getBoundingClientRect();
// canvas 의 실제 표시 크기와 attribute 크기가 다른 경우 (ResizeObserver 가 아직 못 따라잡은 케이스)
// 비율로 보정. rect.width 가 canvas 의 실제 표시 width.
const scaleX = rect.width === 0 ? 1 : cssWidth / rect.width;
const scaleY = rect.height === 0 ? 1 : cssHeight / rect.height;
return [
(e.clientX - rect.left) * scaleX,
(e.clientY - rect.top) * scaleY,
];
}
function isPenLike(e: PointerEvent): boolean {
// 사용자 요청: Apple Pencil ('pen') 만 인식. 손가락 ('touch') 거부 — palm rejection.
// 데스크톱 테스트용 'mouse' 는 허용.
return e.pointerType === 'pen' || e.pointerType === 'mouse';
}
// ── 지우개 hit-test ──
/** 주어진 좌표 (x, y) 반경 안에 있는 stroke 들을 strokes 배열에서 제거. */
function eraseAt(x: number, y: number): boolean {
if (strokes.length === 0) return false;
const r2 = eraserRadius * eraserRadius;
const removed: Stroke[] = [];
const keep: Stroke[] = [];
for (const s of strokes) {
let hit = false;
// 점-원 hit. 점 사이 라인 hit-test 까진 안 함 (Phase 1 단순화 — 보통 stroke 간격이 촘촘).
for (const [px, py] of s.points) {
const dx = px - x;
const dy = py - y;
if (dx * dx + dy * dy <= r2) { hit = true; break; }
}
(hit ? removed : keep).push(s);
}
if (removed.length === 0) return false;
strokes = keep;
undoStack = [...undoStack, ...removed];
return true;
}
// ── pointer 핸들러 ──
function onPointerDown(e: PointerEvent) {
if (!canvas || !isPenLike(e)) return;
e.preventDefault();
// 이전 stroke 의 inflight 가 어떤 이유로 살아있다면 강제 종료 (완성된 stroke 로 보존).
// 빠른 연속 입력 시 두번째 stroke 가 누락되는 race 방어.
if (inflight) {
if (inflight.points.length > 1) {
strokes = [...strokes, inflight];
isDirty = true;
backupToLocalStorage();
}
inflight = null;
}
activePointerId = e.pointerId;
const [x, y] = getLocalXY(e);
if (tool === 'eraser') {
const removed = eraseAt(x, y);
if (removed) {
isDirty = true;
backupToLocalStorage();
scheduleSave();
redraw();
}
return;
}
inflight = {
id: `s_${Date.now()}_${Math.random().toString(36).slice(2, 8)}`,
points: [[x, y, e.pressure || 0.5]],
};
redraw();
}
function onPointerMove(e: PointerEvent) {
if (e.pointerId !== activePointerId) return;
const [x, y] = getLocalXY(e);
if (tool === 'eraser') {
const removed = eraseAt(x, y);
if (removed) {
isDirty = true;
backupToLocalStorage();
scheduleSave();
redraw();
}
return;
}
if (!inflight) return;
// coalesced events 가 있으면 보간으로만 사용. main 점은 항상 push 보장.
const coalesced = (e.getCoalescedEvents?.() ?? []) as PointerEvent[];
for (const ev of coalesced) {
const [cx, cy] = getLocalXY(ev);
inflight.points.push([cx, cy, ev.pressure || 0.5]);
}
inflight.points.push([x, y, e.pressure || 0.5]);
redraw();
}
function endStroke(e: PointerEvent) {
// pointerleave 가 stale pointerId 로 들어와 새 stroke 를 강제 종료하던 race 방어:
// inflight 가 없으면 (첫 stroke 이미 끝났음) 무시.
if (!inflight) {
if (e.pointerId === activePointerId) activePointerId = null;
return;
}
if (e.pointerId !== activePointerId) return;
activePointerId = null;
if (tool === 'eraser') return;
if (inflight.points.length > 1) {
strokes = [...strokes, inflight];
undoStack = [];
isDirty = true;
backupToLocalStorage();
scheduleSave();
}
inflight = null;
redraw();
}
// ── undo/redo/clear ──
function undo() {
if (strokes.length === 0) return;
const last = strokes[strokes.length - 1];
strokes = strokes.slice(0, -1);
undoStack = [...undoStack, last];
isDirty = true;
backupToLocalStorage();
scheduleSave();
redraw();
}
function redo() {
if (undoStack.length === 0) return;
const last = undoStack[undoStack.length - 1];
undoStack = undoStack.slice(0, -1);
strokes = [...strokes, last];
isDirty = true;
backupToLocalStorage();
scheduleSave();
redraw();
}
function clearAll() {
if (strokes.length === 0) return;
if (!confirm('이 세션의 모든 stroke 를 지웁니다. 계속할까요?')) return;
undoStack = [...undoStack, ...strokes];
strokes = [];
isDirty = true;
backupToLocalStorage();
scheduleSave();
redraw();
}
// ── 자동 저장 디바운스 ──
function scheduleSave() {
if (saveTimer) clearTimeout(saveTimer);
saveTimer = window.setTimeout(flushSave, 5000) as unknown as number;
if (strokes.length > 0 && strokes.length % 5 === 0) {
flushSave();
}
}
function flushSave() {
if (saveTimer) {
clearTimeout(saveTimer);
saveTimer = null;
}
if (!isDirty) return;
isDirty = false;
onChange?.({ version: 1, strokes });
}
// ── snapshot (PNG) ──
async function takeSnapshot() {
if (!canvas || !onSnapshot) return;
if (snapshotting) return;
snapshotting = true;
snapshotErr = null;
try {
redraw();
flushSave();
const blob: Blob | null = await new Promise((resolve) =>
canvas!.toBlob((b) => resolve(b), 'image/png')
);
if (!blob) throw new Error('PNG 생성 실패');
await onSnapshot(blob);
} catch (e) {
snapshotErr = (e as { detail?: string; message?: string }).detail
|| (e as Error).message
|| '스냅샷 저장 실패';
} finally {
snapshotting = false;
}
}
function onBeforeUnload() {
if (isDirty) flushSave();
}
// ── 마운트 ──
let resizeObserver: ResizeObserver | null = null;
function onWindowResize() { resizeCanvas(); }
onMount(() => {
try {
const txt = getComputedStyle(document.documentElement).getPropertyValue('--text').trim();
if (txt) strokeColor = txt;
} catch {
// SSR / 비표준 환경 — fallback 유지
}
resizeCanvas();
restoreFromLocalStorageIfNewer();
// layout 이 안정된 후 한 번 더 (flex 레이아웃 첫 paint 직후 0x0 케이스 방어)
requestAnimationFrame(() => requestAnimationFrame(resizeCanvas));
redraw();
if (containerEl && 'ResizeObserver' in window) {
resizeObserver = new ResizeObserver(() => resizeCanvas());
resizeObserver.observe(containerEl);
}
window.addEventListener('resize', onWindowResize);
window.addEventListener('orientationchange', onWindowResize);
window.addEventListener('beforeunload', onBeforeUnload);
});
onDestroy(() => {
flushSave();
resizeObserver?.disconnect();
if (typeof window !== 'undefined') {
window.removeEventListener('beforeunload', onBeforeUnload);
window.removeEventListener('resize', onWindowResize);
window.removeEventListener('orientationchange', onWindowResize);
}
});
// initialStrokes 동기화는 onMount 한 번만 (위에서 이미 처리). $effect 사용 시
// strokes 도 의존성으로 추적되어 사용자가 stroke 추가하는 순간 옛 initialStrokes 로
// 되돌아가는 버그 발생 → 펜 떼면 새 stroke 사라짐.
// 부모가 prop 으로 새 initialStrokes 를 보내도 무시 (사용자 진행 stroke 우선).
// traceText 변경 시만 redraw 트리거 (의존성 명시 access).
let _prevTraceText = $state(traceText);
$effect(() => {
if (traceText !== _prevTraceText) {
_prevTraceText = traceText;
redraw();
}
});
</script>
<div class="flex flex-col h-full" style="touch-action: manipulation;">
<!-- 툴바 — touch-action: manipulation 으로 더블탭 줌 차단 -->
<div class="flex items-center gap-1 px-2 py-1 border-b border-default bg-surface shrink-0 flex-wrap" style="touch-action: manipulation;">
<!-- Pen / Eraser 모드 토글 -->
<button
type="button"
onclick={() => (tool = 'pen')}
class="flex items-center gap-1 px-2 py-1 rounded text-xs transition-colors
{tool === 'pen' ? 'bg-accent/15 text-accent' : 'text-dim hover:bg-surface'}"
aria-pressed={tool === 'pen'}
>
<Pencil size={14} />
</button>
<button
type="button"
onclick={() => (tool = 'eraser')}
class="flex items-center gap-1 px-2 py-1 rounded text-xs transition-colors
{tool === 'eraser' ? 'bg-accent/15 text-accent' : 'text-dim hover:bg-surface'}"
aria-pressed={tool === 'eraser'}
>
<Eraser size={14} /> 지우개
</button>
<span class="w-px h-5 bg-default mx-1" aria-hidden></span>
<!-- 굵기 선택 — 압력은 자동 반영, 이건 base 굵기 -->
{#each [['thin', '가늘게'], ['normal', '보통'], ['thick', '굵게']] as [w, label]}
<button
type="button"
onclick={() => (widthMode = w)}
class="px-2 py-1 rounded text-xs transition-colors
{widthMode === w ? 'bg-accent/15 text-accent' : 'text-dim hover:bg-surface'}"
aria-pressed={widthMode === w}
>{label}</button>
{/each}
<span class="w-px h-5 bg-default mx-1" aria-hidden></span>
<IconButton icon={Undo2} size="sm" aria-label="실행 취소" onclick={undo} disabled={strokes.length === 0} />
<IconButton icon={Redo2} size="sm" aria-label="다시 실행" onclick={redo} disabled={undoStack.length === 0} />
<IconButton icon={Trash2} size="sm" aria-label="모두 지우기" onclick={clearAll} disabled={strokes.length === 0} />
<span class="text-xs text-dim ml-2">stroke {strokes.length}</span>
<div class="flex-1"></div>
{#if snapshotErr}
<span class="text-xs text-error mr-2">{snapshotErr}</span>
{/if}
<button
type="button"
onclick={takeSnapshot}
disabled={snapshotting || strokes.length === 0}
class="px-3 py-1 rounded text-sm bg-accent text-white disabled:opacity-50 disabled:cursor-not-allowed"
>
{snapshotting ? '저장 중...' : 'PNG 저장'}
</button>
</div>
<!-- 캔버스 컨테이너 — 명확한 border 로 영역 구분 -->
<div bind:this={containerEl} class="flex-1 min-h-0 bg-bg relative overflow-hidden border-2 border-default/30">
<canvas
bind:this={canvas}
onpointerdown={onPointerDown}
onpointermove={onPointerMove}
onpointerup={endStroke}
onpointercancel={endStroke}
onpointerleave={(e) => { if (inflight && e.pointerId === activePointerId) endStroke(e); }}
class="block"
style="touch-action: none; cursor: {tool === 'eraser' ? 'cell' : 'crosshair'};"
></canvas>
</div>
</div>